Weld it to deconstruct to.
Space station 13 door lock sound.
Sending a pulse through this flashes the red light on the door if.
Weld the door shut.
If the door is public it opens.
The id scanner checks if your id has access to that door.
If a door is bolted pulse the bolts wire and go and then a power wire to be able to crowbar it.
Use multitool and or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
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If offline the door will refuse everyone who walks against it but will open to anyone who clicks the door.
If it doesn t go to another door and pulse the main power wire there.
Do this by first finding and pulsing a main power wire then wait 10 seconds to see if auxiliary power turns on.
Unsecure it with a wrench.
Crowbar the electronics out.
An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire panel is open.
This would show the following wires which you can either wirecut mend or send a multitool pulse through.
This wire controls the opening of the door.
Id refusal lights blink and the door boops.
Use multitool to make the door stay open for a minute.
Must not be on help intent.
Make sure you have exposed the panel with a screwdriver first wirecut the wires out.
I also learn there is a massive delay on the trigger.
I havnt played for months and was checking to make sure explosives still worked the same way when i find a locked door.
There are 9 wires.